ON THE BLOG

Getting my feet wet
2019-09-17It’s been since 2006 that I wrote my last actual HLSL shader. A few hardware generations on I’ve started dabbling in shaders again. Main motivation is probably my new job in Games. Where VFX and it’s mostly rigid offline-render pipeline never spawned much of a sensation of being able to… Read more

Procedural Connection
2018-11-10Due to my day job, I’m somewhat of a Houdini power user. Considering that, it’s quite late that I got to actually play with Houdini Engine for Unity. Sadly it’s just not a topic in VFX – yet. But finally I’ve started chipping away on a prototype for a new… Read more

Moneyzzz $$$
2018-06-24I’ve been working with a principle called Vertex Animation Textures lately. In essense this is about using texture maps to drive animation of a non dynamic number of mesh entities in a 3D scene. I used the Houdini Game Development Tools that allow you to export a set of packed geometries… Read more