This is an early test using Unity NavMeshAgents and some simple animation state machine to generate autonomous little people runnig around in some rather grassy environment.
I’m thinking to use this in a later project. For now I’m dipping into all the different areas I think I’ll need, just to get a better understanding of the scope and complexity of the problems ahead.
So far this has all been rather straightforward. There are questions about how to reliably streamline animation import into Unity, keeping it all as flexible as possible.